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Sonic The Hedgehog 2 Review (Wii Version) December 4, 2009

Posted by tails86 in Wii-kly Reviews Games.

Sonic the world known hedgehog has been running through enemies dashing through loop de loops and foiling Doctor Robotniks evil plans for a long time all the way back since the first sonic the hedgehog back in 91 on the Sega Genesis since then there have been tons of great sonic titles Sonic the hedgehog 2 Sonic 3 Sonic & Knuckles the list goes on. But the title we are going to review is the one that captured my Heart and left me to liking my favorite game character of all time

Wii-kly Reviewers i present to you Sonic The Hedgehog 2.

The Story

After enjoying piece for about a year and befriending a fox by the name of Miles Tails Prower Sonic has receieved a message from Dr. Robotnik  with the help of turning helpless animals of the into robots, forcing them to build his ultimate weapon, the Death Egg.

The Gameplay

To Move Sonic use the direction buttons going left or right and to Spin Jump press the A Button or 2 button depending on your controller (All controls will work with this game including the Gamecube controller.)

Alot has changed since the first Sonic the hedgehog game including not only new enemys but some pretty cool new tricks in the game including the new ability The Spin Dash. (which can be done pressing down on the D pad and holding the 2 button on the remote to charge up your spin) The Game has svereal stages each with 1, 2 , or 3 Acts. Clearing Act 1 by reaching the end of the stage with a sign at the end of it and the last Stage a fight with The mad scientist himself Dr. Robotnik. If Sonic has atleast one ring he will not take any damage no matter what, but when he has zero rings you will lose a life, Lose all your lives and its Game over. You can gain extra lives by collecting 100 Rings & 200 Rings (depending on the area you are in.) Also earning 50,000 points you can gain an extra life. If you end a stage and earn over 10,000 points you will also gain an extra continue. including extra helping items you have Ring boxes containing 10 rings a barrier box that lets you take one extra hit without losing any rings, the Invincibility Box making you Invincible for a short time, and the Dash Box to make you Dash even faster for a short time.

Star Post and Special Stages

In the middle of a level there are things called Star Posts. When passing through one of these posts it saves your exact position if you die you will return to where that post is in any stage that you are previously on. If you have 50 Rings and you come across a Star post you will see it glow with shiny red stars around in jump into them to access the Special Stage if you lose in the Special Stage you will not be able to go back through the same Post, you will have to regather 50 Rings again to access it in another world. In the Special Stage you are asked to collect a certain amount of rings after 3 sets of collecting Rings a Chaos Emerald will appear watch out for Bombs in the Special Stage when hit by a bomb you take damage and also lose a portion of your Rings so be careful.

The Verdict

For being as old as Sonic the Hedgehog 2 is it holds up very well with now a days games. even after being over 15 years old its hard to imagine that a game like Sonic The Hedgehog 2 was made back in 1992 when games were just starting to get better and better. All & All Sonic The Hedgehog 2 is one of the best Sonic titles in my honest opinion and should be on every persons console atleast one day. If you have never played a Sonic title start with Sonic 1 but do not even think about passing up this gem.

Wii-kly Review Gives This title a 9/10.


Wii-kly Reviews: KingdomHearts 2 October 29, 2009

Posted by tails86 in Wii-kly Reviews Games.

Hello Readers Its time for another Review with Wii-kly Review and its almost time for Halloween so make sure to go scare up some fun and grab some treats but of course share off your devilish tricks. 😀 Todays game is another PS2 title one that has been praised by the Kingdomhearts Franchise as being the best of the entire line up of Square Enix games its Kingdom Hearts 2 the long awaited sequel to the supposed best RPG of the Year but does it stack up like the first KingdomHearts or crash and burn?

The Story
Kingdom Hearts II begins one day after Kingdom Hearts 358/2 Days or one year after Kingdom Hearts and Kingdom Hearts: Chain of Memories. Sora, Donald, and Goofy have been asleep in suspended animation for the past year to regain their lost memories. Meanwhile, Roxas, the Nobody of Sora, is trapped in a virtual simulation of Twilight Town created by DiZ so that he may merge with his original self to restore Sora’s power, done as part of DiZ’s revenge on Organization XIII. DiZ’s plans are threatened when Organization XIII’s Nobodies, led by Axel, Roxas’s former friend in the Organization, infiltrate the virtual town, but Roxas finally merges with Sora. Sora, Donald, and Goofy wake up in the real Twilight Town and meet King Mickey and Yen Sid, who send them on another journey. Their goal is to find Riku and stop the plans of Organization XIII, who control the Nobodies—the body left over when a heart is turned into a Heartless. Sora also receives a new set of clothes that allow him to fuse with party members to gain special abilities. Afterward, Maleficent is resurrected and joins with Pete to continue her quest for power.

Sora travels to many Disney-themed worlds, old and new, and resolves the troubles caused by Organization XIII, the Heartless, Maleficent and Pete, and local villains. Meanwhile, Kairi is kidnapped by Axel. During a visit to Hollow Bastion, they again meet King Mickey, who reveals the true nature of Ansem, the antagonist of Kingdom Hearts. The Ansem whom Sora defeated was actually the Heartless of Xehanort, a student of Ansem the Wise. Mickey also reveals that Xemnas, the leader of Organization XIII, is the Nobody of Xehanort. Organization XIII’s plan is revealed: they seek the power of “Kingdom Hearts”, which is the sum of all the hearts that Sora released by destroying the Heartless with his Keyblade. Sora then revisits the worlds to solve lingering problems and new complications, while seeking a path to Organization XIII’s base of operations. He is secretly being aided by a mysterious hooded figure whom Sora believes to be Riku.

Sora, Donald, and Goofy enter a passageway through the virtual Twilight Town where they encounter Axel, who sacrifices himself to create a passageway to the World That Never Was, the headquarters of Organization XIII; Kingdom Hearts looms overhead as a heart-shaped moon. Sora finds Kairi and Riku, whose appearance has been changed by the darkness to that of Xehanort’s Heartless; he also reveals to Sora the nature of his connection to Roxas. Mickey meets DiZ, who reveals himself to be Ansem the Wise. Ansem the Wise uses a device that dissipates some of Kingdom Hearts’ power, but a system overload causes the machine to explode and kill him; the explosion also mysteriously restores Riku to his original form. At the top of Organization XIII’s castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to power his multiple forms. Sora and Riku destroy Xemnas and are reunited with their friends at their home, Destiny Islands. The game concludes as Sora, Kairi, and Riku read a mysterious letter bearing King Mickey’s seal, its contents hidden from the player.

The Gameplay

The gameplay of Kingdom Hearts II is similar to that of Kingdom Hearts, though developers made an effort to address complaints with the previous game. The player directly controls Sora from a third person camera angle, though first person perspective is available. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told in the form of a cutscene, though there are numerous side-quests available that provide bonuses to the characters.

Like many traditional roleplaying games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies gain experience which culminates in a “level up”, in which the playable characters grow stronger and gain access to new abilities. As in the first game, Kingdom Hearts II allows a certain degree of character customization through a short tutorial found at the beginning of the game.

Combat in Kingdom Hearts II is in real-time and involves button presses which initiate attacks by the on-screen character. A role-playing game menu, similar to those found in Final Fantasy games, at the bottom left of the screen provides other combat options such as using magic, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the “Reaction Command”, special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.

In response to criticism, the “Gummi Ship” feature of the first game was re-imagined to be “more enjoyable”. Although retaining its basic purpose of travel, the previous system was completely redone to resemble a combination of rail shooter and “Disney theme park ride”. In the world map, the player must now control the Gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is opened, travel to the world is unimpeded, unless it is blocked again due to a plot related event.

The Verdict: KH2 is a great title that in my opinion could have been better if a few things were dropped like for examp[le the difficulty was a little too easy for my taste even on expert (which i’ve played) was not as hard as the first KingdomHearts as for other flaws the game takes all your magic to cure yourself fully and you have to wait for a full almost 30 seconds to recharge your magic when fights get harder and your under leveled it makes things much harder unless your fully stocked up on items. other wise KH2 is good for a sequel but not as good as its first game. including the mashing of buttons instead of the original play like KingdomHearts you have to use Reaction Commands which are fun yes but get very tiring after using them so much and making the bosses much easier if anything to easy. Wii-kly Review gives it a 7.5/10

Wii-kly Reviews: Kingdom Hearts September 26, 2009

Posted by tails86 in Wii-kly Reviews Games.

Hello Gamers again its time for another Review by yours Truly Wii-kly Review the Game Today is going to be none other then that greatest RPG (In my Eyes) for the PS2 System it is Kingdom Hearts that came out in November of 2002.

The Story

Kingdom Hearts begins on Destiny Islands, where Sora, Riku, and Kairi live. The three friends want to leave the islands to explore new worlds and have prepared a raft for this purpose. One night, the islands are attacked by shadow creatures—the Heartless. Sora seeks out his friends, finding Riku, who disappears into a dark portal. At the same time, Sora obtains the Keyblade, a weapon effective against the Heartless. However, the islands are destroyed and Sora drifts into space. Meanwhile, King Mickey has left his world to deal with the increasing numbers of Heartless and left instructions for mage Donald and knight Goofy to find the “key” that will protect the worlds from the encroaching darkness.

Donald and Goofy use the Gummi Ship to reach Traverse Town, where Sora has drifted. Sora encounters the Heartless again, and meets Leon, who explains the Heartless are beings that consume hearts, and that the Keyblade is the only weapon capable of defeating them. A man named Ansem is said to have studied the Heartless. Sora meets Donald and Goofy and the three decide to travel together—Donald and Goofy to find Mickey, and Sora to find Kairi and Riku. The three go to various worlds based on Disney films, finding that the Keyblade also locks “Keyholes”, passages to the “heart” of a world which, when sealed, prevent it from being consumed by the Heartless. A group of Disney villains, led by Maleficent, seek out the seven Princesses of Heart to unlock the final Keyhole that leads to “Kingdom Hearts”, a repository of knowledge and power and the source of all hearts. This group includes Riku; Maleficent promises that she will help him find Kairi in exchange for his support. Maleficent sows distrust in Riku, telling him Sora has abandoned him and Kairi for new friends and the Keyblade. An increasingly antagonistic Riku finds Kairi’s body, but cannot find her heart, and without it, Kairi is little more than an empty shell, trapped in a catatonic state.

Sora and his friends eventually arrive at Hollow Bastion, the homeworld of Ansem and the headquarters of Maleficent. Riku takes the Keyblade from Sora, claiming to be the true Keyblade master and that Sora only received it in his absence. Donald and Goofy, having been explicitly ordered to follow the “key”, reluctantly leave Sora for Riku. Sora challenges Riku, stating his heart derives strength from his friends; his friends return to him, as does the Keyblade. Shamed, Riku meets a cloaked man who goads him to give into the darkness. Meanwhile, the three engage and kill Maleficent, but then meet a strangely-behaved Riku with a Keyblade that unlocks hearts. Sora finds Kairi’s body and confronts Riku, who reveals that he is possessed by Ansem. Ansem explains that Kairi is a Princess of Heart, and that her heart has been hiding within Sora’s body since the Destiny Islands were destroyed. After defeating Ansem, Sora impales himself with Ansem’s Keyblade, releasing both his and Kairi’s heart. Kairi’s heart returns to her body, in turn completing the final Keyhole, while Sora becomes a Heartless. Kairi recognizes Sora’s Heartless and the light in her heart restores him to human form. He resolves to confront Ansem.

Ansem is found in End of the World, the combined remnants of worlds taken by the Heartless. Ansem explains his belief that “darkness is the heart’s true essence”, and he seeks Kingdom Hearts, hypothesizing it to be the ultimate darkness. However, upon opening the door to Kingdom Hearts, it reveals its light, overwhelming and destroying Ansem. Beyond the door are King Mickey and Riku, and they help Sora and the others close the door, as there are many Heartless beyond it. Mickey and Sora use their Keyblades to lock the door. The worlds lost to the Heartless reconstruct themselves; as the Destiny Islands reform, Kairi returns there while Sora is forced to part with her. The game concludes as Sora, Donald, and Goofy resolve to find Riku and Mickey.

The Gameplay

Kingdom Hearts is influenced by its parent franchise, Final Fantasy, and carries gameplay elements over into its own action-based, hack and slash system. The main battle party consists of three characters: Sora, Donald Duck and Goofy. Sora is directly controlled by the player from a third person camera angle. All other party members are computer-controlled, though the player can customize their behavior to an extent through the pause menu. Donald and Goofy are the computer-controlled characters that are usable in most areas. However, nearly every world in the game features its own party member who can be chosen to replace Goofy or Donald in the party while the party is in that world. For instance, Jack Skellington can join the player’s party in Halloween Town, but can not accompany the player elsewhere. On some worlds, the party changes its appearance, has abilities unique to that world, or both. For example, the party can fly in Neverland and has aquatic forms in Atlantica, which enable them to survive underwater.

Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which can lead up to a “level up”, where the characters grow stronger and gain access to new abilities. Unlike other games of its type, Kingdom Hearts allows a certain degree of character development customization through a short tutorial found at the beginning of the game. The tutorial allows the player to select from one of three main attributes―strength, defense, and magic―for Sora to excel in and one to lack in. By choosing certain options, the player is able to manipulate how Sora learns abilities, grows statistically, and even gains levels. Donald, Goofy, and any other additional party members are assigned specific areas of strength from the outset. Donald excels in magic and Goofy excels in defense and special attacks.

The game is driven in a primarily linear progression from one story event to the next, usually told in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. Most of the gameplay occurs on interconnected field maps where battles take place. Combat in Kingdom Hearts is in real time and involves pressing buttons to initiate attacks by the on-screen character. A role-playing game menu, similar to those found in Final Fantasy games, found at the bottom left of the screen provides other combat options such as using magic and items. There is also a context-sensitive option at the bottom of the menu, usually used for interacting with the environment or performing special attacks. This menu is manipulated by using the right analog stick or digital pad, while movement is controlled by the left analog stick, allowing the player to navigate the menu while avoiding or approaching enemies.

Wii-kly Reviews Opinion:
KingdomHearts was the very first title that i recieved for my PS2 back in 2002 since then i’ve had and treasured the game for of course a few simple reasons
#1 i was a huge fan of disney character and still am.
#2 i always wanted to get into a good RPG (i never knew about FinalFantasy or the Hype around it) But all and all i loved replaying this game as it still in my heart one of the Best RPG Action games in the world.

After RePlaying this timeless Treasure I have remembered again my fondest memory is this game was the awesomeness of it for any fan of RPG Genre please buy this game as it will be worth every single Penny of your Money from the great Story the Voice Actors as well as the intense Boss Battles Wii-kly Review Gives this title a 10/10.

Wii-kly Reviews: Super Mario Land 2: 6 Golden Coins September 12, 2009

Posted by tails86 in Wii-kly Reviews Games.
1 comment so far

Hello Wii-kly Review Fans its Me Back again for another great review for a game that many Mario fans would kill to have as one of their own today is the gameboy game Super Mario Land 2: 6 Golden Coins that came out in Nov 2nd 1992.

The Story
Super Mario Land 2 takes place immediately after the original Super Mario Land. Wario has put an evil spell over Mario Land while Mario was away in Sarasaland, renaming the area Wario Land. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is their enemy. Wario’s motive behind this sudden attack was to take control over Mario’s castle to have a palace of his own. As the instruction manual states, he is an overgrown manchild who has been jealous of Mario since they were children. To stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to reclaim his castle.

The Gameplay

The objective of Super Mario Land 2 is to reach the end of a level, defeating or avoiding enemies while doing so. The enemies include several returning enemies from the Mario series, such as the Goomba and the Koopa, and introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a superball. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items. Unlike in previous Mario games, coins are not used to get lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts or kill 100 enemies.

While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World: The player is no longer restricted to moving right in a level, and any level (except for the introductory stage) can be replayed. At the end of a level is a door that must be touched to clear a level. In addition, there is also a bell above the door, which if touched, activates a mini-game where the player can try to get either a power-up or extra lives.

There are 32 levels in total, based in several different themed worlds, known as zones in the game. Some of the levels can only be accessed by entering in secret exits found in regular levels. Once the player clears or loses a life in these secret levels, he or she is returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario’s lives, all of the 6 Coins are returned to the bosses and must be defeated again to retrieve the coins. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower and Starman. The Super Mushroom increases Mario’s size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invincible to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World. The game introduces one new power-up: a Carrot which turns Mario into a rabbit and allows him to use the ears to descend at a slower rate and rapidly jump if the button is held down and also jump higher. This is the second official Mario game to have a save feature, after Super Mario World, though this is the first Mario game released to a portable console to have a save feature.

Wii-kly Reviews Opinion: Super Mario Land 2 was one of the most treasured games ever to grace the gameboy and one of the most unique with its special new power ups and items compared to other mario games 1 ups instead here are hearts instead of mushrooms like in previous mario games. as well as some other new enemies in the mix you now not only have to fight Goombas and Koopas but you now fight Giant Octopuses, a Ugly Old Witch,the 3 Little Pigs,A Giant Bird,A Space Alien, and a Big Rat to fight your way to regain your castle back from your arch nemisis Wario. Now if your ever running low on 1ups heres another cool part of the game that might grab you. instead of when you collect coins and get a 1 up for every 100 of them you get you have a cool mini game section when you spend your coins to get prizes such as extra 1 ups (up to 99ups can be obtained and you can store up to 999 Coins) to getting the Carrot Power up a Mushroom or even a ugly witch who sticks its tounge out at you its all about the luck of the draw there are 4 different slots to choose from ranging from 30 coins 50 coins 200 coins and 999 Coins.

Overall: Wii-kly Review thinks this is a timeless classic for any mario fan to try to find as this isn’t a super rare game yet it is still one of the games that many people look down on for being so different but the game still delivers as one of the best platforming mario games in the Gameboy Era. If you can still find this game for as little or best price you can try it out you’ll enjoy it very much the only down side that wii-kly review has about this game is you can’t fight the bosses again after you have beaten them once only Wario you can beat as many times as you want but other wise its a great title and worth playing if your a big mario fan. Wii-kly Review Gives this a High Flying 9/10.

Wii-kly Reviews: Yoshis Island for Game Boy Advance September 3, 2009

Posted by tails86 in Wii-kly Reviews Games.

Hello Fans and Viewers of Wii-kly Review its time for another wonderful Review from another Game from The Past todays Game is Yoshis Island for the SNES but we will be playing the Game Boy Advance Version.

The Story

The Game Starts off in a story about the Stork who goes around the Island delivering babys when all of a sudden Kamek the Magical Koopa rams into the stork making him drop two of the babys he was delivering Baby Mario and Baby Luigi. Kamek gets a hold of Baby Luigi taking him back to his Castle to show off to his minions but soon forgets about Baby Mario who had tumbled down on to the wonderful and happy Island known as Yoshis Island. Our Hero Yoshi would be just taking a walk when he would see something fall from the sky right on to him with a Splat something moving around in a bag? it was a Baby with a red Cap with the letter M on it and as well as a Map that the stork had dropped (which turns out to be the world map for your adventure.) after what seemed to be a very rare and surprising day for Yoshi he would go off to his friends to figure out what to do about the mysterious babys falling from the sky.

The Gameplay
Yoshi's Island has a unique gameplay compared to other Mario games. Instead of Mario/Luigi, Yoshi is the main playable character. Yoshi has a range of moves, such as swallow enemies, converting them into eggs and throwing them. If the player holds down the jump button, Yoshi will pedal his feet furiously in the air; this allows him to stay airborne for a couple of seconds and gain a little extra height. This floating maneuver may be performed multiple times if necessary.

Yoshi can collect eggs during their travels. These eggs follow Yoshi along until they are thrown. Many of the game's puzzles involve bouncing eggs around the levels or skimming them over water to hit distant enemies or objects. In addition to eggs, Yoshi may also collect keys to open locked doors. Special eggs can be acquired: yellow eggs, which create a coin when they hit an enemy, red eggs, which create two stars, and special flashing eggs, which produce a red coin upon hitting an enemy. Eggs, which begin green, will turn yellow, then red, after bouncing off walls. The third time an egg hits a wall, however, it is destroyed. Rarely, one can find Fat Shyguys who, when digested, create giant green eggs, which are lobbed, instead of thrown. they create a quake when they hit the ground, turning all enemies on the screen into stars. On a few levels, duck-like creatures (called Huffin' Puffins) can be acquired; these travel a short distance before returning to Yoshi. Generators exist for green eggs, which create an egg for each time you bump into it. Similar boxes, only yellow and red, transform into a single egg of their color, rather than generate infinite numbers. Up to six objects can follow Yoshi at a time, whether they are eggs, keys or Puffins.

Unlike other platform games in the Mario series, the player's character can be attacked an unlimited number of times by most enemies without harm. Whenever Yoshi is hit by an enemy, Baby Mario flies off his back, floating around the level in a bubble and wailing loudly as a countdown timer begins. If the countdown reaches zero before Yoshi tags the bubble, Kamek's toadies capture Mario and the player loses a life. The timer will slowly regenerate back to the original ten seconds and can be extended for up to 30 seconds by collecting stars or passing through the Middle Ring (which grants a bonus of ten stars, and turns nearby enemies into stars that can be collected.) Some traps, however, such as pits, spikes, and lava, can kill Yoshi instantly.

A cave level in Super Mario World 2: Yoshi's IslandYoshi also has the ability, at various points in the game, to transform into different vehicles. At these points, a bubble containing a graphical representation of the vehicle floats and upon bursting it, Yoshi becomes that vehicle. Vehicles include a helicopter, which enables him to fly; a racing car which has stilts for suspension (allowing for avoidance of the enemies up ahead in those sections); a submarine, which can fire homing torpedoes at the aquatic enemies; a train, which has to be navigated along tracks on the wall whilst avoiding the enemies who can move while the train is active; and a 'Mole-Tank', which allows the player to dig through dirt. Whilst in these forms Yoshi has limited time to reach a block at the end of the section, and leaves baby Mario behind. If he runs out of time before getting where he needs to, he will be transported back to where he started. If he reaches the block at the end of the section, baby Mario is transported to Yoshi, who transforms back and the game carries on.

A limitedly-appearing alternative form is that of Super Baby Mario. At certain points in the game, Yoshi grabs a "Super Star" and withdraws into a large egg while the player controls Baby Mario, who dons a cape. Super Baby Mario is gifted with abilities like fast running speed and flight, but the transformation only lasts for a short period before reverting to Baby Mario riding on Yoshi's back once more.

At the end of each level, the player is scored. The player earns points based on three criteria:

Every star remaining on the countdown timer is worth one point. Up to thirty stars can be collected.
Scattered among the coins in each level are twenty special red coins; each one collected is worth one point.
Hidden throughout each stage are five flowers; each one collected is worth ten points, and for every flower collected there is a chance for a mini-game at the end of the level.
100 points is the perfect score in each level. If a perfect score of 100 is achieved in all 8 regular levels of a world, a secret level will appear, as well as a bonus level where the bonus games (from getting a flower at the goal of each level) can be played over and over for numerous items and extra lives.

Unlike other games in the Mario series that allow a player to "warp" ahead to higher levels, Yoshi's Island is the first game in the series that requires the player to complete all 48 regular stages linearly to finish the game. In addition to these, there are six bonus levels—one for each world, which are unlocked by achieving perfect scores on all of the world's levels.

Conclusion: Yoshis Island for The SNES And the port to the Game Boy Advance are both incredibly alike in not only graphics but gameplay nothing has changed between the two there are lots of levels that are not only just colorful but there just so fun to go back to and replay again including the epic battle against Bowser Jr. One of My Favorite would have to be the Stage Go Mario Go when Yoshi Eats the Fluffys he will become basically “drunk” (thats my opinion xD) and kinda be staggering through the level until he regains his composure. this is a great platformer title for a game that hopefully Nintendo will allow soon on the Virtual Console if you have never played this game go spend the $15 if you still have a DS Lite that plays GBA games and buy this its well worth the $15 your buying and will leave you begging for more Wii-kly Review Gives this a Ground Pounding 9/10

Wii-kly Reviews Klonoa for Wii August 18, 2009

Posted by tails86 in Wii-kly Reviews Games.

Welcome Fans of Wii-kly Review to the next review of another great title that was previously also released on the Playstation1 back in 1997 it is a title that many fans from Namco Bandai have treasured its our little Buddy Klonoa in his first Wii Game Klonoa (also refered to as Klonoa of the Wind: The Door To Phantomile) That was released on May 5, 2009 for the US.


The Characters:

 Klonoa a boy from Wind Village who carries a ring bound spirit named Hewpoe. Klonoa lives in Breezegale and was raised by Grandpa, the current village elder. Breezegale’s Gunston Mine was led by Balue, a large man with a love interest for the mythical “songstress” Lephise. Characters outside of Breezegale are the Chieftess Granny, the elder of the Forlock tree village, and King Seadoph, the king of Jugpot who protects the everlasting water supply to Phantomile.

The Story: 

The story of Klonoa is introduced with the legend of the land of Phantomile, a mysterious place that is fueled by the very dreams people have at night. As a result, no one can clearly remember the dreams they have had, even if they occurred recently. However, a boy named Klonoa who lives in the town of Breezegale with his grandfather has been having dreams about a mysterious dark airship crashing into a nearby mountain, and can recall every detail of it.

One day, a mysterious ship does indeed crash into the mountain, and Klonoa and his friend, a “ring spirit” named Hewpoe, decide to investigate. After fighting several small, round creatures called Moos, they reach the top of the mountain, only to find two mysterious creatures. They learn that the leader’s name is Ghadius, and his accomplice is a short sinister-looking clown called Joker, and together they are searching for a pendant that holds certain magical properties. They kidnap a girl named Lephise, and after returning to their village, Klonoa and Huepoe decide to chase after them.

The Gameplay:

Klonoa has 2 Different Attacks in the game as well as being able to float for a short time, he can use Hewpoes Power to grab enemies and throw them into other enemies or use his whirlwind attack to cause confusion to his enemys. The Game comes in a variety of differenty controls to use from the classic control to the wii remote wii remote and nunchuck and the Gamecube controller. The Game will run you a good atleast 6 hours depending on how long you usually play the game. there are tons of great cutscenes with every part of the game being overhauled including the graphics which are in full 3D with very colorful water effects in especially the Water Worlds.

Wii-kly Reviews Opinon:

In Wii-kly Reviews Eyes This game has alot of charm great visuals and great gameplay but just not enough to bring it to being perfect. The Gameplay is solid the voice acting is good to a certain extent as for example Hewpoes Voice can get a little annoying at times while playing after hearing Thanks for your help a certain amount of times he can get annoying. Klonoas Voice over for the english additon was great except he doesn’t seem to have many lines at all. except for “I’m Klonoa from Wind Village” or “Come On Lets go”. In My Honest Opinion they could have given the character a few more lines as well as increased the difficulty of the game from being so easy. There are some puzzles in the game but nothing to really blow your mind but other then the very low difficulty level and a little bit of average voice acting the game is solid but just didn’t catch the eyes of consumers enough to strive for a sequel only making around 30,000 copies sold.

Conclusion: Klonoa for Wii was a beautiful remake from the PS1 Version but graphics alone wasn’t enough to bring consumers head over heels for it but other then the diffculty level the game plays extremely well and has alot of decent characters as well as pretty cool boss Battles mixed in. Namco was on the right mark for this game but not giving any advertising for it may have crushed its hopes for seeing a sequel. But all in all its a great game if you can find it new give it a try it will definitly keep you entertained for a few hours. Wii-kly Review Gives this Title a 7.5/10.

This Review is also for a special Admin on NintendoLife.com Corbie. Corbie i hope you enjoyed my review sorry i gave it a 7 but then again it could have been much worse.

Wii-kly Review: Okami Wii August 8, 2009

Posted by tails86 in Wii-kly Reviews Games.

Hello Wii-kly Review Fans its time for another fantastic review from Wii-kly Review and today is a beautiful title from a beloved 3rd Party company Capcom. Ladies and Gentlemen i bring to you Okami for the Nintendo Wii.  That was Released April 15th of 2008.

The Story Behind Okami For Wii:

The game is set in Nippon classic history, and begins with a flashback to events 100 years prior to the game’s present, and describes how Shiranui, a pure white wolf, and Nagi, a swordsman, together fought the eight-headed demon Orochi to save Kamiki Village and the maiden Nami, Nagi’s beloved. Shiranui and Nagi are unable to defeat Orochi but manage to seal the demon away. In the game’s present, Susano, a descendant of Nagi, accidentally breaks Orochi’s seal, and the demon escapes and curses the lands, sapping the life from every living thing. Sakuya, the wood sprite and guardian of Kamiki Village, calls forth Amaterasu, the sun goddess, known to the villagers as the reincarnation of the white wolf Shiranui, and pleads her to remove the curse that covers the land. Accompanied by the inch-high artist Issun, Amaterasu is able to restore the land to its former beauty.[22] Throughout the journey, Amaterasu is hounded by Waka, a strange but powerful individual that seems to have the gift of foresight, and further teases Amaterasu and Issun to his own mysterious ends. Additionally, Amaterasu locates several Celestial Gods who have hidden in the constellations that bestow upon the goddess powers of the Celestial Brush to aid in her quest.

Comparing this game is like comparing a game of The Legend of Zelda series it is that good. you take control of the Dog God Amaterasu bringing peace to the entire world and rescuing people in other villages on your long Journey accompanied by the annoying yet also very funny Issun The Flea. The Game Revolves around the same concept as Zelda games squeezing in some puzzle elements with great platforming and lots of action for the hardcore fans as well as casual players. Controlling Amaterasu is simple using the nunchuck to move and wii remote to attack with your Celestial Brush techniques. The Game is detailed with both 3d graphics as well as some very beautiful watercolors as seen in lots of japanese type drawings for example when using your Celestial Brush on a Leafless Branch twisting the wii remote in a circle will make the Tree or Trees Bloom Cherry Blossoms. Keep in Mind That you will face countless enemies on your journey and will need to Level up your Health and Energy each fight.

Conclusion: Okami is probably one of the greatest Wii Games ever Made in my honest opinion from Capcom with its great detail to watercolor and graphics to the almost perfect controls to the wacky but also very heartwarming Story of the game any fan of Japanese Music and Very Fun Platforming Games should easily buy this game and treasure it for many years as being one of the best platformers in many years for the Nintendo Wii Console. Wii-kly Review Gives This game a Full Powered Slashing 10/10

Wii-kly Reviews TigerWoods PGA Tour 10 July 30, 2009

Posted by tails86 in Wii-kly Reviews Games.
1 comment so far

Hello Fans of Wii-kly Review Tails here with another great review of a Game for our lovely Wii Console today its gonna be Tiger Woods PGA Tour 10 that came out for The Wii on 06/28/2009

After a much need for a new game i set out to gamestop to try to find my fill and thanks to a very nice person from Nintendo Life.com (Chatham) he requested me to try this out. And Man am i happy he did. In my Opinion This game deserves more hype then anyone is giving it even if your not a fan of golf theres something fun in this package for everyone whether its using the allplay mode or playing the addictive game of Disc Golf. Tiger Woods comes in 2 different packages one with the game alone, and the other with the newly added accessory the Wii Motion+. Making this game even more fantastic to play you have a huge amount of characters to choose from in the game as well. including Tiger himself. Also added into this game other then stellar graphics wonderful voice overs of ESPN Golf hosts and outstanding Weather Channel functionality which allows you if u have internet connected on your wii to really test your skills. for example if your playing in Wenchester and the actual weather there is hurricane force winds guess what you will be playing in that.  Also other then using a variety of characters you have very many different gamemodes to explore such as the PGA Tour itself where you create your own character from scratch and if wanting to (if you have the Bundled Wii Motion Plus Package) Get Downloadable Content for your character dressing him or her as a rabbit ninja a alien and much more as well as downloading Legendary Golfers from way back yesteryear. Including The GameModes you have a very addictive Party Game Mode as well as The Game “Disc Golf”

The Game is Simply using the Wii Remote like your Throwing a Frisbee the more power you use the farther you drive but also your level of difficulty matters as well as the wind in your area your playing too much more or a akward throw could fade or draw back your shot as is the same in your actual golf game so make sure to time and prepare your shot right.

Overall: Tiger Woods PGA Tour is a great sports title with lots of great features and lots of replay value as well as a lot of great fun for not just you but the whole family to get up and play a nice round of Golf Wii-kly Review Gives This Hole in One a 9/10.

Wii-kly Review: Legend of Zelda: Ocarina of Time July 22, 2009

Posted by tails86 in Wii-kly Reviews Games.

Wii-kly Review Finally Another Review for wii-kly Review is up and its a special surprise for everyone of the Zelda Franchise thats right you guessed it its The Legend of Zelda Ocarina of Time! That came out in Nove 23, 1998 on The Nintendo 64 Console & for the Virtual Console Feburary 26,2007.
The first Zelda game released for the Nintendo 64, was undoubtedly one of the most highly anticipated games of its age. It is also widely considered to be one of the greatest video games ever created. Released on November 23, 1998, it was the first of The Legend of Zelda series to be in 3D (previous games of the series had utilized a front or top-down view). A war occurred approximately ten years before Ocarina of Time’s story begins, known as the Hyrulian Civil War. This war explains the origins of several characters and provides extra backstory to their motives.

The Boy Without a Fairy
Kokiri Forest
The Kokiri Forest In the Kokiri Forest, all the forest children had their own guardian fairies, bestowed upon them by the Great Deku Tree… except for one boy, plagued by nightmares of a girl fleeing an evil man clad in black.

His name is Link. For as long as he could remember, the lonely boy had been ostracized by the other children, never quite fitting in.

That is, until one day when the Great Deku Tree, as he neared death, sent Navi the fairy to deliver the lad a summons. In order to test young Link’s courage, the Great Deku Tree bade Link to venture inside his hollow and break the death curse cast upon him by a wicked man in black.

Link did so without hesitation, but his efforts were for naught; the Great Deku Tree’s death was sealed in the pages of fate before his attempt had even began. With his last breath, the Great Deku Tree bestowed upon Link the Spiritual Stone of the Forest, the Kokiri’s Emerald, and entreated him with a mission: travel to Hyrule Castle and seek an audience with Princess Zelda.

After traveling across Hyrule Field and passing through the Castle Town, Link quickly realized that speaking to the princess of Hyrule would not be a simple matter of knocking on the front door. The gatekeeper denied him entrance, laughing at the notion that a young boy would be given the audience of the royal princess of Hyrule.

Link meets the young Princess Zelda Forced to take matters into his own hands, Link infiltrated the castle, bypassing the frontal gate and evading all the guards in his path. When he reached the castle itself, the raised drawbridge seemed an insurmountable obstacle. However, Link was soon able to discover an unguarded water drain in the castle moat. Barely fitting through the small opening, he managed to squeeze through the hole, emerging within the castle garden. Many more guards were on patrol here, but in a daring display of courage, Link was able to evade them all, penetrating the castle courtyard.
It was in this courtyard where his fate was to converge with the young princess of Hyrule.

Princess Zelda told Link of her prophetic dreams, that she had seen him come from the forest and break through the veil of darkness, bearing hence a green and shining stone, accompanied by a fairy guide. She also warned him of Ganondorf, the desert man clad in black, and his evil intention to steal the Triforce of Legend from the Sacred Realm. With the power of the goddesses, his desire to subjugate the world would be realized. In order to do this, Ganondorf required not only the three Spiritual Stones of Hyrule, but also the mystical Ocarina of Time.

Zelda insisted that Link track down the other two Spiritual Stones, so that they might beat Ganondorf to the Triforce and put an end to his plot.

Link set out for Death Mountain and Zora’s Domain, where he succeeded in assisting both the Gorons and the Zoras in quelling the calamities that Ganondorf had wrought in his pursuit of the Triforce and was awarded with the other two Spiritual Stones, the Goron’s Ruby and Zora’s Sapphire, for his efforts.

Zelda and Impa flee from GanondorfHe then returned to Hyrule Castle to inform Zelda of his success… only to witness his nightmare come to pass. Ganondorf attacked Hyrule Castle, in an attempt to steal the Ocarina of Time, and Princess Zelda was forced to flee with her loyal attendant Impa in order to keep the sacred relic out of from Ganondorf’s hands. As she passed Link on the drawbridge of Hyrule Castle Town, she threw the ocarina into the moat to give him the chance to enter the Sacred Realm and retrieve the Triforce. In hot pursuit, Ganondorf charged across the drawbridge, blasting Link with dark magic when he tried to stand in his way. Dismissing Link as no credible threat to his power, he sped off in his pursuit of the princess.

Link draws the Master Sword Link made his way to the Temple of Time, and proceeded to use the four keys to open the Door of Time. Beyond it lay the Master Sword, the blade of evil’s bane, resting in the Pedestal of Time. Link withdrew the blade, unlocking the gateway to the Sacred Realm. But then something no one could have anticipated happened…the Master Sword, though it accepted Link as its wielder, sealed him away in the Sacred Realm. Ganondorf, who had suspected that Link might have already held the keys to the Sacred Realm, mocked him for practically giving him the Triforce. As Link watched helplessly, Ganondorf passed him by and crossed over into the Sacred Realm… the final thing he saw as everything faded into light… Link Pulls Master Sword

The Hero Of Time The Triforce is a scale that measures the three virtues ruled by the goddesses…Power, Wisdom, and Courage. If the heart of one who holds the sacred triangle carries all three of these forces in balance, that one will acquire the Triforce intact, the divine authority to govern all…however, if one’s heart is not in balance, the Triforce will separate into three parts, and only one part will remain for the one who touched the Triforce…that part which embodies the force that one most believes in.

If an unbalanced heart would seek the Triforce, then that one must strive to acquire the two lost parts, which will rest within two others chosen by destiny who will hold the crest of the goddesses on the backs of their hands.

When Ganondorf laid his hands upon the Triforce, the prophecy came to pass…the Triforce split into its three parts, and only the Triforce of Power remained for Ganondorf.

Ganondorf proceeded to conquer the Sacred Realm, and became the self-proclaimed King of Evil, but his lust for power was not yet satisfied. In order to gain complete mastery of the world, Ganondorf started hunting for those chosen by the goddesses to hold the other two Triforce parts that had escaped his grasp.

There also existed a prophecy of deliverance from evil…it spoke of six sages, who dwelt in six temples. Together with a hero chosen by the goddesses, the awakened ones would bind the evil power and return the light of peace to the world.

Because of the evil power that now flowed from the sacred temples, however, the sages could not hear the awakening call from the Sacred Realm, and so over seven brutal years Ganondorf’s powers of darkness, enhanced by the Triforce of Power, ran unchecked across all of Hyrule.

However, his hunt for the other two pieces was in vain, for their bearers had all but disappeared from the world. His search for Princess Zelda was similarly futile, for she had gone into hiding. Still, Ganondorf’s power went virtually unopposed, and he transformed the once-pristine land into a world of monsters and darkness.

When it seemed that all hope had died, a miracle came in the form of a young man clothed in green, the long-lost Link, who appeared as if from nowhere. A mysterious man named Sheik, one of the survivors of the ancient Sheikah tribe, told him of Ganondorf’s conquest over the last seven years, and of the legend of the sages. Wielding the blade of evil’s bane, Link set out to break the curse on all of the sacred temples.

With this was done, he then returned to the Temple of Time and discovered that there was in fact a seventh sage: Sheik, who was in fact Princess Zelda herself in disguise as a Sheikah to avoid Ganondorf’s pursuits and to await Link’s return all along.

Princess Zelda had been the one chosen to receive the Triforce of Wisdom, and Link in turn had received the third piece, the Triforce of Courage. Link had been completely unaware of this. In revealing herself to him, however, Zelda also exposed herself to Ganondorf, who had been waiting for a moment such as this and promptly kidnapped her, bringing her to his tower fortress, constructed where Hyrule Castle had once stood before its destruction.

The final confrontationLink broke the barrier around the fortress with the help of the six awakened sages. Storming the keep, he confronted Ganondorf, and a climactic battle unfolded over the fate of Hyrule and the Triforce.
Without a strong and righteous mind, Ganondorf could not control the power of the gods, and so he was felled by Link’s hand. The sages, their power now restored, cast the evil incarnation of darkness into the void of the evil realm that had once been the Sacred Realm before Ganondorf’s taint. Princess Zelda herself then sealed the gateway, and thus, Ganondorf the dark lord vanished from Hyrule.

Zelda then instructed Link to lay the Master Sword to rest and close the Door of Time, and he returned to his original time, becoming a child once more. Link, who traveled through time to save the land, would be forever known in legend as the Hero of Time.

Conclusion: Trying to Find anything Bad about this game would be like looking through a Needle in a Haystack. As for the Huge Fans of The Zelda series this is By Far the greatest if not one of the greatest games ever made by Shigeru Miyamoto and his Team and one that should be treasured for many years Wii-kly Review gives this game a 10/10

Wii-kly Reviews: The Conduit July 16, 2009

Posted by tails86 in Wii-kly Reviews Games.

Wii-kly Reviews

Wii-kly Review here after a long absense with a new game to show off that lots of people have had plenty to Say the very hyped game from High Voltage Software The Conduit created specifically for the Nintendo Wii Console.

Now After all the Hype of this wonderful title Wii-kly Review would have to say it has lived up to the hype that HVS has built up as it is selling very well for a console that many people agree shouldn’t have that many great titles but HVS has hear the cries of the Wii Fans and developed this game from the ground up from the controls to the graphic animation to the actually online 12 player co op.
The Conduit
In The Main Story of single player you control Michael Ford a secret agent who has been sort of forced into this secret military organzation known as “The Trust”. With there purpose of guarding Washington for over 300 years as says Mr. John Adams who orders Michael to Destroy Prometheus a terrorist who has brought destruction to the great nation after finishing one of the stages you discover a artifact called The ASE (The All Seeing Eye) which is used for solving puzzles and destroying Ghost Bombs But it turns out that Adams is after the ASE and the destruction of Michael Ford. After going through a huge Alien onslaught Prometheus reveals that Adams plans are for total world domination and Power Thanks to the Help of The Alien Force Known as The Drudges that come from Conduits that you will see lots of in the Game as well as very many different kinds of Drudges. Including The Huge Boss Fights inbetween certain stages. The Drudge
In The Game you will have very many weapons to choose from including Bazookas, hand guns, grenades, and a variety of very intresting and unique Alien weaponry as well as the Trust Suit that Michael Wears that regenerates his health. The Controls are extremely customizeable so if you don’t like say throwing the the grenade with the Nunchuk you can change it to your liking as well as the video features and many more.

Overall: The Conduit has had lots of ups and downs by certain players of the other gaming systems. but in Wii-kly Reviews opinion The Conduit is a Fresh idea that is also the best looking and best feeling game the Wii has to offer. The only complaints we would have to share are the online modes that sometimes will freeze up or leave you in a glitch staring at a sunsetting sky watching other players get killed or leace the room. But Other then that this game has lived up to its Hype in WR’S Eyes and should satisfy any hardcore gamer of the FPS Genre. Wii-kly Review Gives this This Title a Strong 8/10.