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Wii-kly Reviews: Kingdom Hearts September 26, 2009

Posted by tails86 in Wii-kly Reviews Games.
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Hello Gamers again its time for another Review by yours Truly Wii-kly Review the Game Today is going to be none other then that greatest RPG (In my Eyes) for the PS2 System it is Kingdom Hearts that came out in November of 2002.

The Story

Kingdom Hearts begins on Destiny Islands, where Sora, Riku, and Kairi live. The three friends want to leave the islands to explore new worlds and have prepared a raft for this purpose. One night, the islands are attacked by shadow creatures—the Heartless. Sora seeks out his friends, finding Riku, who disappears into a dark portal. At the same time, Sora obtains the Keyblade, a weapon effective against the Heartless. However, the islands are destroyed and Sora drifts into space. Meanwhile, King Mickey has left his world to deal with the increasing numbers of Heartless and left instructions for mage Donald and knight Goofy to find the “key” that will protect the worlds from the encroaching darkness.

Donald and Goofy use the Gummi Ship to reach Traverse Town, where Sora has drifted. Sora encounters the Heartless again, and meets Leon, who explains the Heartless are beings that consume hearts, and that the Keyblade is the only weapon capable of defeating them. A man named Ansem is said to have studied the Heartless. Sora meets Donald and Goofy and the three decide to travel together—Donald and Goofy to find Mickey, and Sora to find Kairi and Riku. The three go to various worlds based on Disney films, finding that the Keyblade also locks “Keyholes”, passages to the “heart” of a world which, when sealed, prevent it from being consumed by the Heartless. A group of Disney villains, led by Maleficent, seek out the seven Princesses of Heart to unlock the final Keyhole that leads to “Kingdom Hearts”, a repository of knowledge and power and the source of all hearts. This group includes Riku; Maleficent promises that she will help him find Kairi in exchange for his support. Maleficent sows distrust in Riku, telling him Sora has abandoned him and Kairi for new friends and the Keyblade. An increasingly antagonistic Riku finds Kairi’s body, but cannot find her heart, and without it, Kairi is little more than an empty shell, trapped in a catatonic state.

Sora and his friends eventually arrive at Hollow Bastion, the homeworld of Ansem and the headquarters of Maleficent. Riku takes the Keyblade from Sora, claiming to be the true Keyblade master and that Sora only received it in his absence. Donald and Goofy, having been explicitly ordered to follow the “key”, reluctantly leave Sora for Riku. Sora challenges Riku, stating his heart derives strength from his friends; his friends return to him, as does the Keyblade. Shamed, Riku meets a cloaked man who goads him to give into the darkness. Meanwhile, the three engage and kill Maleficent, but then meet a strangely-behaved Riku with a Keyblade that unlocks hearts. Sora finds Kairi’s body and confronts Riku, who reveals that he is possessed by Ansem. Ansem explains that Kairi is a Princess of Heart, and that her heart has been hiding within Sora’s body since the Destiny Islands were destroyed. After defeating Ansem, Sora impales himself with Ansem’s Keyblade, releasing both his and Kairi’s heart. Kairi’s heart returns to her body, in turn completing the final Keyhole, while Sora becomes a Heartless. Kairi recognizes Sora’s Heartless and the light in her heart restores him to human form. He resolves to confront Ansem.

Ansem is found in End of the World, the combined remnants of worlds taken by the Heartless. Ansem explains his belief that “darkness is the heart’s true essence”, and he seeks Kingdom Hearts, hypothesizing it to be the ultimate darkness. However, upon opening the door to Kingdom Hearts, it reveals its light, overwhelming and destroying Ansem. Beyond the door are King Mickey and Riku, and they help Sora and the others close the door, as there are many Heartless beyond it. Mickey and Sora use their Keyblades to lock the door. The worlds lost to the Heartless reconstruct themselves; as the Destiny Islands reform, Kairi returns there while Sora is forced to part with her. The game concludes as Sora, Donald, and Goofy resolve to find Riku and Mickey.

The Gameplay

Kingdom Hearts is influenced by its parent franchise, Final Fantasy, and carries gameplay elements over into its own action-based, hack and slash system. The main battle party consists of three characters: Sora, Donald Duck and Goofy. Sora is directly controlled by the player from a third person camera angle. All other party members are computer-controlled, though the player can customize their behavior to an extent through the pause menu. Donald and Goofy are the computer-controlled characters that are usable in most areas. However, nearly every world in the game features its own party member who can be chosen to replace Goofy or Donald in the party while the party is in that world. For instance, Jack Skellington can join the player’s party in Halloween Town, but can not accompany the player elsewhere. On some worlds, the party changes its appearance, has abilities unique to that world, or both. For example, the party can fly in Neverland and has aquatic forms in Atlantica, which enable them to survive underwater.

Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which can lead up to a “level up”, where the characters grow stronger and gain access to new abilities. Unlike other games of its type, Kingdom Hearts allows a certain degree of character development customization through a short tutorial found at the beginning of the game. The tutorial allows the player to select from one of three main attributes―strength, defense, and magic―for Sora to excel in and one to lack in. By choosing certain options, the player is able to manipulate how Sora learns abilities, grows statistically, and even gains levels. Donald, Goofy, and any other additional party members are assigned specific areas of strength from the outset. Donald excels in magic and Goofy excels in defense and special attacks.

The game is driven in a primarily linear progression from one story event to the next, usually told in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. Most of the gameplay occurs on interconnected field maps where battles take place. Combat in Kingdom Hearts is in real time and involves pressing buttons to initiate attacks by the on-screen character. A role-playing game menu, similar to those found in Final Fantasy games, found at the bottom left of the screen provides other combat options such as using magic and items. There is also a context-sensitive option at the bottom of the menu, usually used for interacting with the environment or performing special attacks. This menu is manipulated by using the right analog stick or digital pad, while movement is controlled by the left analog stick, allowing the player to navigate the menu while avoiding or approaching enemies.

Wii-kly Reviews Opinion:
KingdomHearts was the very first title that i recieved for my PS2 back in 2002 since then i’ve had and treasured the game for of course a few simple reasons
#1 i was a huge fan of disney character and still am.
#2 i always wanted to get into a good RPG (i never knew about FinalFantasy or the Hype around it) But all and all i loved replaying this game as it still in my heart one of the Best RPG Action games in the world.

Conclusion
After RePlaying this timeless Treasure I have remembered again my fondest memory is this game was the awesomeness of it for any fan of RPG Genre please buy this game as it will be worth every single Penny of your Money from the great Story the Voice Actors as well as the intense Boss Battles Wii-kly Review Gives this title a 10/10.

Wii-kly Reviews: Super Mario Land 2: 6 Golden Coins September 12, 2009

Posted by tails86 in Wii-kly Reviews Games.
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Hello Wii-kly Review Fans its Me Back again for another great review for a game that many Mario fans would kill to have as one of their own today is the gameboy game Super Mario Land 2: 6 Golden Coins that came out in Nov 2nd 1992.

The Story
Super Mario Land 2 takes place immediately after the original Super Mario Land. Wario has put an evil spell over Mario Land while Mario was away in Sarasaland, renaming the area Wario Land. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is their enemy. Wario’s motive behind this sudden attack was to take control over Mario’s castle to have a palace of his own. As the instruction manual states, he is an overgrown manchild who has been jealous of Mario since they were children. To stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to reclaim his castle.

The Gameplay


The objective of Super Mario Land 2 is to reach the end of a level, defeating or avoiding enemies while doing so. The enemies include several returning enemies from the Mario series, such as the Goomba and the Koopa, and introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a superball. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items. Unlike in previous Mario games, coins are not used to get lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts or kill 100 enemies.

While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World: The player is no longer restricted to moving right in a level, and any level (except for the introductory stage) can be replayed. At the end of a level is a door that must be touched to clear a level. In addition, there is also a bell above the door, which if touched, activates a mini-game where the player can try to get either a power-up or extra lives.

There are 32 levels in total, based in several different themed worlds, known as zones in the game. Some of the levels can only be accessed by entering in secret exits found in regular levels. Once the player clears or loses a life in these secret levels, he or she is returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario’s lives, all of the 6 Coins are returned to the bosses and must be defeated again to retrieve the coins. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower and Starman. The Super Mushroom increases Mario’s size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invincible to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World. The game introduces one new power-up: a Carrot which turns Mario into a rabbit and allows him to use the ears to descend at a slower rate and rapidly jump if the button is held down and also jump higher. This is the second official Mario game to have a save feature, after Super Mario World, though this is the first Mario game released to a portable console to have a save feature.

Wii-kly Reviews Opinion: Super Mario Land 2 was one of the most treasured games ever to grace the gameboy and one of the most unique with its special new power ups and items compared to other mario games 1 ups instead here are hearts instead of mushrooms like in previous mario games. as well as some other new enemies in the mix you now not only have to fight Goombas and Koopas but you now fight Giant Octopuses, a Ugly Old Witch,the 3 Little Pigs,A Giant Bird,A Space Alien, and a Big Rat to fight your way to regain your castle back from your arch nemisis Wario. Now if your ever running low on 1ups heres another cool part of the game that might grab you. instead of when you collect coins and get a 1 up for every 100 of them you get you have a cool mini game section when you spend your coins to get prizes such as extra 1 ups (up to 99ups can be obtained and you can store up to 999 Coins) to getting the Carrot Power up a Mushroom or even a ugly witch who sticks its tounge out at you its all about the luck of the draw there are 4 different slots to choose from ranging from 30 coins 50 coins 200 coins and 999 Coins.

Overall: Wii-kly Review thinks this is a timeless classic for any mario fan to try to find as this isn’t a super rare game yet it is still one of the games that many people look down on for being so different but the game still delivers as one of the best platforming mario games in the Gameboy Era. If you can still find this game for as little or best price you can try it out you’ll enjoy it very much the only down side that wii-kly review has about this game is you can’t fight the bosses again after you have beaten them once only Wario you can beat as many times as you want but other wise its a great title and worth playing if your a big mario fan. Wii-kly Review Gives this a High Flying 9/10.

Wii-kly Reviews: Yoshis Island for Game Boy Advance September 3, 2009

Posted by tails86 in Wii-kly Reviews Games.
3 comments


Hello Fans and Viewers of Wii-kly Review its time for another wonderful Review from another Game from The Past todays Game is Yoshis Island for the SNES but we will be playing the Game Boy Advance Version.

The Story

The Game Starts off in a story about the Stork who goes around the Island delivering babys when all of a sudden Kamek the Magical Koopa rams into the stork making him drop two of the babys he was delivering Baby Mario and Baby Luigi. Kamek gets a hold of Baby Luigi taking him back to his Castle to show off to his minions but soon forgets about Baby Mario who had tumbled down on to the wonderful and happy Island known as Yoshis Island. Our Hero Yoshi would be just taking a walk when he would see something fall from the sky right on to him with a Splat something moving around in a bag? it was a Baby with a red Cap with the letter M on it and as well as a Map that the stork had dropped (which turns out to be the world map for your adventure.) after what seemed to be a very rare and surprising day for Yoshi he would go off to his friends to figure out what to do about the mysterious babys falling from the sky.

The Gameplay
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Yoshi's Island has a unique gameplay compared to other Mario games. Instead of Mario/Luigi, Yoshi is the main playable character. Yoshi has a range of moves, such as swallow enemies, converting them into eggs and throwing them. If the player holds down the jump button, Yoshi will pedal his feet furiously in the air; this allows him to stay airborne for a couple of seconds and gain a little extra height. This floating maneuver may be performed multiple times if necessary.

Yoshi can collect eggs during their travels. These eggs follow Yoshi along until they are thrown. Many of the game's puzzles involve bouncing eggs around the levels or skimming them over water to hit distant enemies or objects. In addition to eggs, Yoshi may also collect keys to open locked doors. Special eggs can be acquired: yellow eggs, which create a coin when they hit an enemy, red eggs, which create two stars, and special flashing eggs, which produce a red coin upon hitting an enemy. Eggs, which begin green, will turn yellow, then red, after bouncing off walls. The third time an egg hits a wall, however, it is destroyed. Rarely, one can find Fat Shyguys who, when digested, create giant green eggs, which are lobbed, instead of thrown. they create a quake when they hit the ground, turning all enemies on the screen into stars. On a few levels, duck-like creatures (called Huffin' Puffins) can be acquired; these travel a short distance before returning to Yoshi. Generators exist for green eggs, which create an egg for each time you bump into it. Similar boxes, only yellow and red, transform into a single egg of their color, rather than generate infinite numbers. Up to six objects can follow Yoshi at a time, whether they are eggs, keys or Puffins.

Unlike other platform games in the Mario series, the player's character can be attacked an unlimited number of times by most enemies without harm. Whenever Yoshi is hit by an enemy, Baby Mario flies off his back, floating around the level in a bubble and wailing loudly as a countdown timer begins. If the countdown reaches zero before Yoshi tags the bubble, Kamek's toadies capture Mario and the player loses a life. The timer will slowly regenerate back to the original ten seconds and can be extended for up to 30 seconds by collecting stars or passing through the Middle Ring (which grants a bonus of ten stars, and turns nearby enemies into stars that can be collected.) Some traps, however, such as pits, spikes, and lava, can kill Yoshi instantly.

A cave level in Super Mario World 2: Yoshi's IslandYoshi also has the ability, at various points in the game, to transform into different vehicles. At these points, a bubble containing a graphical representation of the vehicle floats and upon bursting it, Yoshi becomes that vehicle. Vehicles include a helicopter, which enables him to fly; a racing car which has stilts for suspension (allowing for avoidance of the enemies up ahead in those sections); a submarine, which can fire homing torpedoes at the aquatic enemies; a train, which has to be navigated along tracks on the wall whilst avoiding the enemies who can move while the train is active; and a 'Mole-Tank', which allows the player to dig through dirt. Whilst in these forms Yoshi has limited time to reach a block at the end of the section, and leaves baby Mario behind. If he runs out of time before getting where he needs to, he will be transported back to where he started. If he reaches the block at the end of the section, baby Mario is transported to Yoshi, who transforms back and the game carries on.

A limitedly-appearing alternative form is that of Super Baby Mario. At certain points in the game, Yoshi grabs a "Super Star" and withdraws into a large egg while the player controls Baby Mario, who dons a cape. Super Baby Mario is gifted with abilities like fast running speed and flight, but the transformation only lasts for a short period before reverting to Baby Mario riding on Yoshi's back once more.

At the end of each level, the player is scored. The player earns points based on three criteria:

Every star remaining on the countdown timer is worth one point. Up to thirty stars can be collected.
Scattered among the coins in each level are twenty special red coins; each one collected is worth one point.
Hidden throughout each stage are five flowers; each one collected is worth ten points, and for every flower collected there is a chance for a mini-game at the end of the level.
100 points is the perfect score in each level. If a perfect score of 100 is achieved in all 8 regular levels of a world, a secret level will appear, as well as a bonus level where the bonus games (from getting a flower at the goal of each level) can be played over and over for numerous items and extra lives.

Unlike other games in the Mario series that allow a player to "warp" ahead to higher levels, Yoshi's Island is the first game in the series that requires the player to complete all 48 regular stages linearly to finish the game. In addition to these, there are six bonus levels—one for each world, which are unlocked by achieving perfect scores on all of the world's levels.


Conclusion: Yoshis Island for The SNES And the port to the Game Boy Advance are both incredibly alike in not only graphics but gameplay nothing has changed between the two there are lots of levels that are not only just colorful but there just so fun to go back to and replay again including the epic battle against Bowser Jr. One of My Favorite would have to be the Stage Go Mario Go when Yoshi Eats the Fluffys he will become basically “drunk” (thats my opinion xD) and kinda be staggering through the level until he regains his composure. this is a great platformer title for a game that hopefully Nintendo will allow soon on the Virtual Console if you have never played this game go spend the $15 if you still have a DS Lite that plays GBA games and buy this its well worth the $15 your buying and will leave you begging for more Wii-kly Review Gives this a Ground Pounding 9/10