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Wii-kly Reviews: Super Mario Land 2: 6 Golden Coins September 12, 2009

Posted by tails86 in Wii-kly Reviews Games.

Hello Wii-kly Review Fans its Me Back again for another great review for a game that many Mario fans would kill to have as one of their own today is the gameboy game Super Mario Land 2: 6 Golden Coins that came out in Nov 2nd 1992.

The Story
Super Mario Land 2 takes place immediately after the original Super Mario Land. Wario has put an evil spell over Mario Land while Mario was away in Sarasaland, renaming the area Wario Land. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is their enemy. Wario’s motive behind this sudden attack was to take control over Mario’s castle to have a palace of his own. As the instruction manual states, he is an overgrown manchild who has been jealous of Mario since they were children. To stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to reclaim his castle.

The Gameplay

The objective of Super Mario Land 2 is to reach the end of a level, defeating or avoiding enemies while doing so. The enemies include several returning enemies from the Mario series, such as the Goomba and the Koopa, and introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a superball. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items. Unlike in previous Mario games, coins are not used to get lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts or kill 100 enemies.

While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario World: The player is no longer restricted to moving right in a level, and any level (except for the introductory stage) can be replayed. At the end of a level is a door that must be touched to clear a level. In addition, there is also a bell above the door, which if touched, activates a mini-game where the player can try to get either a power-up or extra lives.

There are 32 levels in total, based in several different themed worlds, known as zones in the game. Some of the levels can only be accessed by entering in secret exits found in regular levels. Once the player clears or loses a life in these secret levels, he or she is returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario’s lives, all of the 6 Coins are returned to the bosses and must be defeated again to retrieve the coins. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower and Starman. The Super Mushroom increases Mario’s size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invincible to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World. The game introduces one new power-up: a Carrot which turns Mario into a rabbit and allows him to use the ears to descend at a slower rate and rapidly jump if the button is held down and also jump higher. This is the second official Mario game to have a save feature, after Super Mario World, though this is the first Mario game released to a portable console to have a save feature.

Wii-kly Reviews Opinion: Super Mario Land 2 was one of the most treasured games ever to grace the gameboy and one of the most unique with its special new power ups and items compared to other mario games 1 ups instead here are hearts instead of mushrooms like in previous mario games. as well as some other new enemies in the mix you now not only have to fight Goombas and Koopas but you now fight Giant Octopuses, a Ugly Old Witch,the 3 Little Pigs,A Giant Bird,A Space Alien, and a Big Rat to fight your way to regain your castle back from your arch nemisis Wario. Now if your ever running low on 1ups heres another cool part of the game that might grab you. instead of when you collect coins and get a 1 up for every 100 of them you get you have a cool mini game section when you spend your coins to get prizes such as extra 1 ups (up to 99ups can be obtained and you can store up to 999 Coins) to getting the Carrot Power up a Mushroom or even a ugly witch who sticks its tounge out at you its all about the luck of the draw there are 4 different slots to choose from ranging from 30 coins 50 coins 200 coins and 999 Coins.

Overall: Wii-kly Review thinks this is a timeless classic for any mario fan to try to find as this isn’t a super rare game yet it is still one of the games that many people look down on for being so different but the game still delivers as one of the best platforming mario games in the Gameboy Era. If you can still find this game for as little or best price you can try it out you’ll enjoy it very much the only down side that wii-kly review has about this game is you can’t fight the bosses again after you have beaten them once only Wario you can beat as many times as you want but other wise its a great title and worth playing if your a big mario fan. Wii-kly Review Gives this a High Flying 9/10.



1. diifii - September 20, 2009

This game should be ported to the DSiware. The game could look so good in color. Very nice review of one of the best games ever. I spend so many hours on this game. Very well written indeed.

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